![]() ![]() But because you can have different tools, then you have different conversations, so you can kind of push them one way or that way," he continued, noting that in the way armor had depth in the first of these Norse-based games, other elements should similarly allow for player variety. ![]() "There's going to be a little bit more conversation with the enemies with all the new tools. So creatures have new things that you're going to need to think, 'Oh, I might need to break them down with Atreus first, or do this with Kratos," Williams noted. "Creatures then obviously need to have tools to go against that, otherwise you're going to destroy them. "The way link up, he's grown up a little bit, so he's got a lot more follow-ups and setups for Kratos," he continued, though he noted the team is equally making sure the suite of enemies players face can match up to these new moves. He also teased that Atreus, who often served as an aid in combat who had a limited number of follow-up and combo moves he could pull off while players controlled Kratos. Instead, he was referring to some of the choices around Kratos' gear, which players had a much greater control over in the 2018 entry as opposed to previous games. ![]() And, no, by "expressiveness," Williams doesn't mean giving Kratos more goofy photo mode faces (though I personally wouldn't be opposed to them). ![]()
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